An Extreme Interview

I just had the coolest job interview! I know, that’s as unexpected as hearing, “I just had the coolest root-canal.” It’s astonishing and it’s true. And it’s all thanks to a group of people who have made interesting and human a process that others typically make boring and impersonal. These remarkable people constitute an even more remarkable company called Menlo Innovations. Making interviews simultaneously fun and effective is only one of the many unusual capabilities I’ve learned about in my two visits to what they call their Menlo Software Factory™.

My first visit was three years ago and it marks the beginning of a personal journey. I had just been appointed the manager of a software testing team that unbeknownst to me was stalled on the tracks of an oncoming train. The train was a set of software development practices and principles called “agile.” The software development organization of the company for whom I worked was beginning to introduce these new agile practices without including the project management and software testing organizations. Conflict was woven into the very fabric of this attempt at organizational change, but, gladly, there is a happy ending. [Read more…]

Unschooling is Intrinsically Rewarding

I’ve been reading Mihaly Csikszentmihalyi’s book, Flow: The Psychology of Optimal Experience. Many ideas in the book resonate with me. This one I encountered last night is a good example:

“When experience is intrisically rewarding life is justified in the present, rather than being held hostage to a hypothetical future gain.”

It connected for me because I’ve been thinking about unschooling lately and I think the truth of his statement helps to explain why unschooling is natural and compulsory education is unnatural. When learning is intrinsically rewarding, life is justified in the present. When learning is compulsory, life is held hostage to another’s desired future.

What I Learned Watching My Son Play Harbor Master

My son Logan and I have been playing a game called HarborMaster on my iPhone lately. In the game, the player controls the incoming and outgoing ships in a harbor. One guides ships into docks, which are sometimes color coded, and back out to open water after their cargo is unloaded. The goal is to get as many units of cargo unloaded as possible before any of the ships, which arrive at an ever increasing rate, collide. Logan has other ideas.

IMG_0212

[Read more…]